Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage

dc.contributor.authorPescarin, Sofiaen_US
dc.contributor.authorCittà, Giuseppeen_US
dc.contributor.authorGentile, Manuelen_US
dc.contributor.authorSpotti, Samueleen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:23Z
dc.date.available2023-09-02T07:44:23Z
dc.date.issued2023
dc.description.abstractAlthough people search for authentic, memorable and meaningful experiences in cultural tourism, these requirements are not considered as part of a virtual or hybrid experience and therefore are not considered keys in their design. This paper presents an analysis of the concept of authenticity, extending its meaning well beyond the traditional interpretation in ICT. Through the study of how this concept has been developed and used in different domains and through an exploration in the wild, adopting a Cultural Probe Kit approach, it has been possible to identify the three interconnected dimensions of authenticity, their characteristics and design strategies that should be adopted to strengthen the perception of authenticity in the users of Virtual and Hybrid experiences.en_US
dc.description.sectionheadersEnhancing Digital Cultural Heritage
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20231153
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.pages21-25
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/gch.20231153
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231153
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Interaction design process and methods; Empirical studies in interaction design; Applied computing → Arts and humanities
dc.subjectHuman
dc.subjectcentered computing → Interaction design process and methods
dc.subjectEmpirical studies in interaction design
dc.subjectApplied computing → Arts and humanities
dc.titleAuthenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritageen_US
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