A Modular Framework for Distributed VR Interaction Processing
dc.contributor.author | Assenmacher, Ingo | en_US |
dc.contributor.author | Raffin, Bruno | en_US |
dc.contributor.editor | Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura | en_US |
dc.date.accessioned | 2014-01-27T11:08:34Z | |
dc.date.available | 2014-01-27T11:08:34Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | Interactions are a key part of Virtual Reality systems and can lead to complex software assembly for multi-modal and multi-site collaborative environments. This is even harder, when each participant is interacting in the same virtual world by very different hardware and software capabilities. This paper outlines a software architecture and interaction processing framework developed to couple different sites in a collaborative set-up using a data-flow oriented approach. We show how we transform the site-specific capabilities to a common interface. This is used for application state processing based on a distributed actor and property model. | en_US |
dc.description.seriesinformation | Joint Virtual Reality Conference of EGVE - ICAT - EuroVR | en_US |
dc.identifier.isbn | 978-3-905674-20-0 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/JVRC09/105-108 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture - Parallel processing I.3.4 [Computer Graphics]: Utilities - Software support I.3.7 [Computer Graphics]: Three- Dimensional Graphics and Realism - Virtual Reality | en_US |
dc.title | A Modular Framework for Distributed VR Interaction Processing | en_US |
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