On Creating Animated Presentations

dc.contributor.authorZongker, Douglas E.en_US
dc.contributor.authorSalesin, David H.en_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:27Z
dc.date.available2014-01-29T06:32:27Z
dc.date.issued2003en_US
dc.description.abstractComputers are used to display visuals for millions of live presentations each day, and yet only the tiniest fraction of these make any real use of the powerful graphics hardware available on virtually all of today s machines. In this paper, we describe our efforts toward harnessing this power to create better types of presentations: presentations that include meaningful animation as well as at least a limited degree of interactivity. Our approach has been iterative, alternating between creating animated talks using available tools, then improving the tools to better support the kinds of talk we wanted to make. Through this cyclic design process, we have identified a set of common authoring paradigms that we believe a system for building animated presentations should support. We describe these paradigms and present the latest version of our script-based system for creating animated presentations, called SLITHY. We show several examples of actual animated talks that were created and given with versions of SLITHY, including one talk presented at SIGGRAPH 2000 and four talks presented at SIGGRAPH 2002. Finally, we describe a set of design principles that we have found useful for making good use of animation in presentation.en_US
dc.description.seriesinformationSymposium on Computer Animationen_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA03/298-308en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOn Creating Animated Presentationsen_US
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