State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications

dc.contributor.authorPejsa, T.en_US
dc.contributor.authorPandzic, I.S.en_US
dc.date.accessioned2015-02-23T09:36:20Z
dc.date.available2015-02-23T09:36:20Z
dc.date.issued2010en_US
dc.description.abstractAnimated virtual human characters are a common feature in interactive graphical applications, such as computer and video games, online virtual worlds and simulations. Due to dynamic nature of such applications, character animation must be responsive and controllable in addition to looking as realistic and natural as possible. Though procedural and physics-based animation provide a great amount of control over motion, they still look too unnatural to be of use in all but a few specific scenarios, which is why interactive applications nowadays still rely mainly on recorded and hand-crafted motion clips. The challenge faced by animation system designers is to dynamically synthesize new, controllable motion by concatenating short motion segments into sequences of different actions or by parametrically blending clips that correspond to different variants of the same logical action. In this article, we provide an overview of research in the field of example-based motion synthesis for interactive applications. We present methods for automated creation of supporting data structures for motion synthesis and describe how they can be employed at run-time to generate motion that accurately accomplishes tasks specified by the AI or human user.en_US
dc.description.documenttypestar
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01591.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages202-226en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01591.xen_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/CGF.v29i1pp202-226
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleState of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applicationsen_US
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