Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective

dc.contributor.authorBateman, Johnen_US
dc.contributor.authorChristie, Marcen_US
dc.contributor.authorRanon, Robertoen_US
dc.contributor.authorRonfard, Remien_US
dc.contributor.authorSmith, Timen_US
dc.contributor.editorW. Bares and M. Christie and R. Ronfarden_US
dc.date.accessioned2015-04-27T11:22:41Z
dc.date.available2015-04-27T11:22:41Z
dc.date.issued2015en_US
dc.description.abstractIn this position paper, we argue that advances in intelligent cinematography require better models of the multimodal structure of filmic discourse, and of the inferences made by an audience while films are being watched. Such questions have been addressed by film scholars and cognitive scientists in the past, but their models have not so far had sufficient impact on the intelligent cinematography community. In the future, this community should become more interested in understanding how cinematography and editing affect the movie in the audience's mind. At the same time, such frameworks can help researchers in computer graphics use computer simulations to build experiments in film cognition and test hypotheses in film theory.en_US
dc.description.sectionheadersPerception and Aestheticsen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editingen_US
dc.identifier.doi10.2312/wiced.20151071en_US
dc.identifier.isbn978-3-905674-79-8
dc.identifier.issn2411-9733
dc.identifier.pages3-3en_US
dc.identifier.urihttps://doi.org/10.2312/wiced.20151071en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComputer Generation of Filmic Discourse from a Cognitive/Affective Perspectiveen_US
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