Nonlinear Diffusion in Graphics Hardware

dc.contributor.authorRumpf, M.en_US
dc.contributor.authorStrzodka, R.en_US
dc.contributor.editorDavid S. Ebert and Jean M. Favre and Ronald Peikerten_US
dc.date.accessioned2014-01-30T06:45:54Z
dc.date.available2014-01-30T06:45:54Z
dc.date.issued2001en_US
dc.description.abstractMultiscale methods have proved to be successful tools in image denoising, edge enhancement and shape recovery. They are based on the numerical solution of a nonlinear diffusion problem where a noisy or damaged image which has to be smoothed or restorated is considered as initial data. Here a novel approach is presented which will soon be capable to ensure real time performance of these methods. It is based on an implementation of a corresponding finite element scheme in texture hardware of modern graphics engines. The method regards vectors as textures and represents linear algebra operations as texture processing operations. Thus, the resulting performance can profit from the superior bandwidth and the build in parallelism of the graphics hardware. Here the concept of this approach is introduced and perspectives are outlined picking up the basic Perona Malik model on 2D images.en_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn3-211-83674-8en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/VisSym01/075-084en_US
dc.publisherThe Eurographics Associationen_US
dc.titleNonlinear Diffusion in Graphics Hardwareen_US
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