Interactive Vegetation Rendering with Slicing and Blending
dc.contributor.author | Jakulin, Aleks | en_US |
dc.date.accessioned | 2015-11-11T18:03:35Z | |
dc.date.available | 2015-11-11T18:03:35Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified image-based rendering approach based solely on alpha-blended textured polygons. The simplification is based on the limitations of human perception of complex geometry. Our approach renders dozens of detailed trees in real-time with off-the-shelf hardware, while providing significantly improved image quality over existing real-time techniques. The method is based on using ordinary mesh-based rendering for the solid parts of a tree, its trunk and limbs. The sparse parts of a tree, its twigs and leaves, are instead represented with a set of slices, an imagebased representation. A slice is a planar layer, represented with an ordinary alpha or color-keyed texture; a set of parallel slices is a slicing. Rendering from an arbitrary viewpoint in a 360 degree circle around the center of a tree is achieved by blending between the nearest two slicings. In our implementation, only 6 slicings with 5 slices each are sufficient to visualize a tree for a moving or stationary observer with the perceptually similar quality as the original model. | en_US |
dc.description.seriesinformation | Eurographics 2000 - Short Presentations | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.20001004 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Interactive Vegetation Rendering with Slicing and Blending | en_US |