GPU-Based Wind Animation of Trees

dc.contributor.authorSkjermo, Joen_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:07Z
dc.date.available2014-01-31T19:58:07Z
dc.date.issued2007en_US
dc.description.abstractThis paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its suitability for processing on a Graphic Processing Unit (GPU). The outlined approach uses two passes through the GPU. The first pass samples from a simple wind force simulator based on sine sums. It then animates the parameters and the control points defining each branch using the sampled force, taking advantage of the parallel nature of GPU s. The second pass uses a previously presented GPU-based deformer to generate and render actual models of each branch, using the animated control points.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/029-036en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realismen_US
dc.titleGPU-Based Wind Animation of Treesen_US
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