Asynchronous Implicit Backward Euler Integration

dc.contributor.authorZhao, Danyongen_US
dc.contributor.authorLi, Yijingen_US
dc.contributor.authorBarbic, Jernejen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:51:22Z
dc.date.available2016-07-10T12:51:22Z
dc.date.issued2016
dc.description.abstractIn standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to explicit integration. We demonstrate how to perform spatially-varying timesteps for the widely popular implicit backward Euler integrator. Spatiallyvarying timesteps are useful when the object exhibits spatially-varying material properties such as Young's modulus or mass density. In synchronous simulation, a region with a high stiffness (or low mass density) will force a small timestep for the entire mesh, at a great computational cost, or else, the motion in the stiff (or low mass density) region will be artificially damped and inaccurate. Our method can assign smaller timesteps to stiffer (or lighter) regions, which makes it possible to properly resolve (sample) the high-frequency deformable dynamics arising from the stiff (or light) materials, resulting in greater accuracy and less artificial damping. Because soft (or heavy) regions can continue using a large timestep, our method provides a significantly higher accuracy under a fixed computational budget.en_US
dc.description.sectionheadersNumerical Integration
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.identifier.doi10.2312/sca.20161217
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.pages1-9
dc.identifier.urihttps://doi.org/10.2312/sca.20161217
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161217
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectAnimation
dc.subjectFinite Element Method
dc.subjectImplicit Backward Euler
dc.titleAsynchronous Implicit Backward Euler Integrationen_US
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