Little Manila: A Digital Recreation
dc.contributor.author | Salyers, Joshua | en_US |
dc.contributor.author | Cliburn, Daniel | en_US |
dc.contributor.author | Sparks, Edith | en_US |
dc.contributor.author | Culilap, Jamie Lynn | en_US |
dc.contributor.author | Kuo, Sarah | en_US |
dc.contributor.author | Sabbatino, Kyle | en_US |
dc.contributor.author | Sanchez, Ronnie | en_US |
dc.contributor.author | Thomasson, Danielle | en_US |
dc.contributor.author | Tvergyak, Hannah | en_US |
dc.contributor.editor | Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stular | en_US |
dc.date.accessioned | 2017-09-27T06:39:32Z | |
dc.date.available | 2017-09-27T06:39:32Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial efforts to digitally recreate Lit-tle Manila as it appeared during the mid-twentieth century. Our game-like environment was developed primarily by an inter-disciplinary team of undergraduate students who worked on the project during a five week summer fellowship. The team in-cluded two history majors, two graphic design majors, a computer science major, and a geological science major. The team managed itself using the Scrum methodology for software development, which included daily stand-up meetings that served to enhance communication and facilitate collaboration among team members. The current version of the software allows users to interact with non-player characters (NPCs) and explore many of the buildings near the intersection of El Dorado and Lafa-yette Streets, the center of Little Manila, to learn more about life for Filipino immigrants during the time period of the recrea-tion. At the conclusion of the fellowship a ''Big Reveal'' event was held to demonstrate the software to members of the commu-nity. Nearly 120 people attended the event, with reactions from audience members ranging from tears to cries of recognition. | en_US |
dc.description.sectionheaders | Presentation and User Experience | |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage | |
dc.identifier.doi | 10.2312/gch.20171299 | |
dc.identifier.isbn | 978-3-03868-037-6 | |
dc.identifier.issn | 2312-6124 | |
dc.identifier.pages | 103-107 | |
dc.identifier.uri | https://doi.org/10.2312/gch.20171299 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/gch20171299 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Software and its engineering → Virtual worlds software | |
dc.subject | Computing methodologies → Graphics systems and interfaces | |
dc.title | Little Manila: A Digital Recreation | en_US |
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