A Survey on Deep Learning for Skeleton‐Based Human Animation

dc.contributor.authorMourot, Lucasen_US
dc.contributor.authorHoyet, Ludovicen_US
dc.contributor.authorLe Clerc, Françoisen_US
dc.contributor.authorSchnitzler, Françoisen_US
dc.contributor.authorHellier, Pierreen_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2022-03-25T12:31:02Z
dc.date.available2022-03-25T12:31:02Z
dc.date.issued2022
dc.description.abstractHuman character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning (DL) and deep reinforcement learning (DRL). In this article, we propose a comprehensive survey on the state‐of‐the‐art approaches based on either DL or DRL in skeleton‐based human character animation. First, we introduce motion data representations, most common human motion datasets and how basic deep models can be enhanced to foster learning of spatial and temporal patterns in motion data. Second, we cover state‐of‐the‐art approaches divided into three large families of applications in human animation pipelines: motion synthesis, character control and motion editing. Finally, we discuss the limitations of the current state‐of‐the‐art methods based on DL and/or DRL in skeletal human character animation and possible directions of future research to alleviate current limitations and meet animators' needs.en_US
dc.description.documenttypestar
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14426
dc.identifier.issn1467-8659
dc.identifier.pages122-157
dc.identifier.urihttps://doi.org/10.1111/cgf.14426
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14426
dc.publisher© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectanimation systems
dc.subjecthuman simulation
dc.subjectmotion capture
dc.subjectphysically based animation
dc.titleA Survey on Deep Learning for Skeleton‐Based Human Animationen_US
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