EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems

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Date
2017
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Journal ISSN
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
One challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while remaining computationally tractable and allowing user design. To address this, we combine ecosystem simulation with a distribution analysis of the resulting plant attributes to create biome-specific databases, indexed by terrain conditions, such as temperature, rainfall, sunlight and slope. For a specific terrain, interpolated entries are drawn from this database and used to interactively synthesize a full ecosystem, while retaining the fidelity of the original simulations. A painting interface supplies users with semantic brushes for locally adjusting ecosystem age, plant density and variability, as well as optionally picking from a palette of precomputed distributions. Since these brushes are keyed to the underlying terrain properties a balance between user control and real-world consistency is maintained. Our system can be be used to interactively design ecosystems up to 5x5 km2 in extent, or to automatically generate even larger ecosystems in a fraction of the time of a full simulation, while demonstrating known properties from plant ecology such as succession, self-thinning, and underbrush, across a variety of biomes.
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@article{
10.1111:cgf.13107
, journal = {Computer Graphics Forum}, title = {{
EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems
}}, author = {
Gain, James
and
Long, Harry
and
Cordonnier, Guillaume
and
Cani, Marie-Paule
}, year = {
2017
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13107
} }
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