Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication
dc.contributor.author | Attene, Marco | en_US |
dc.contributor.editor | Deussen, Oliver and Zhang, Hao (Richard) | en_US |
dc.date.accessioned | 2016-01-25T14:31:25Z | |
dc.date.available | 2016-01-25T14:31:25Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D model in parts that can be efficiently packed within a box, with the objective of reassembling them after delivery. The first step consists in the creation of a hierarchy of possible parts that can be tightly packed within their minimum bounding boxes. In a second step, the hierarchy is exploited to extract the (single) segmentation whose parts can be most tightly packed. The fact that shape packing is an NP‐complete problem justifies the use of heuristics and approximated solutions whose efficacy and efficiency must be assessed. Extensive experimentation demonstrates that our algorithm produces satisfactory results for arbitrarily shaped objects while being comparable to methods when specific shapes are considered.Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D model in parts that can be efficiently packed within a box, with the objective of reassembling them after delivery. The first step consists in the creation of a hierarchy of possible parts that can be tightly packed within their minimum bounding boxes. In a second step, the hierarchy is exploited to extract the (single) segmentation whose parts can be most tightly packed. The fact that shape packing is an NP‐complete problem justifies the use of heuristics and approximated solutions whose efficacy and efficiency must be assessed. | en_US |
dc.description.number | 8 | en_US |
dc.description.sectionheaders | Articles | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 34 | en_US |
dc.identifier.doi | 10.1111/cgf.12608 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12608 | en_US |
dc.publisher | Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | segmentation, 3D printing, additive manufacturing | en_US |
dc.subject | I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling—Hierarchy and geometric transformations | en_US |
dc.title | Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication | en_US |