Architectures for Mass Market 3D Displays
dc.contributor.author | Winser, Paul | en_US |
dc.contributor.author | Bonnet, Thierry | en_US |
dc.contributor.author | Dumont, Dominique | en_US |
dc.contributor.author | Mathieu, Yves | en_US |
dc.date.accessioned | 2015-10-05T07:55:48Z | |
dc.date.available | 2015-10-05T07:55:48Z | |
dc.date.issued | 1988 | en_US |
dc.description.abstract | We discuss the specific architecture requirements of real time 3D display systems intended for low cost mass market products of the near future. Vertex transformation and polygon rendering are two processing aspects where hardware acceleration must be used to achieve the performance target. The use of one or more DSP chips as vertex processors is discussed, and two efficient z-buffer implementations described. Antialiasing and texture mapping greatly improve the visual impression at some processing cost. | en_US |
dc.description.seriesinformation | EG 1988-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19881022 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egtp.19881022 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Architectures for Mass Market 3D Displays | en_US |