A Real-Time System for Full Body Interaction with Virtual Worlds
dc.contributor.author | Hasenfratz, J-M. | en_US |
dc.contributor.author | Lapierre, M. | en_US |
dc.contributor.author | Sillion, F. | en_US |
dc.contributor.editor | Sabine Coquillart and Martin Goebel | en_US |
dc.date.accessioned | 2014-01-27T10:38:29Z | |
dc.date.available | 2014-01-27T10:38:29Z | |
dc.date.issued | 2004 | en_US |
dc.description.abstract | Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (> | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |
dc.identifier.isbn | 3-905673-10-X | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/EGVE04/147-156 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Real-Time System for Full Body Interaction with Virtual Worlds | en_US |
Files
Original bundle
1 - 1 of 1