Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior

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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game designers and user experience engineers to develop a visual analytic system to help them explore the gameplay data for a novel FPS (First-Person Shooter) game specific in the mainland China. We first come up with task specifications for such a system. After that, we propose a set of design goals for our system. VisFPS, is thus developed iteratively through a complete use-centered design process. The system is divided into two parts: Macro-View to deal with the overall gameplay data to discover patterns, and Micro-View to focus on a specific game match to recreate the game scene and use it to study player behavior and verify the game design intent.
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@inproceedings{
:10.2312/pgs.20141263
, booktitle = {
Pacific Graphics Short Papers
}, editor = {
John Keyser and Young J. Kim and Peter Wonka
}, title = {{
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
}}, author = {
Li, Quan
and
Qu, Huamin
}, year = {
2014
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905674-73-6
}, DOI = {
/10.2312/pgs.20141263
} }
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