Reusing Motions and Models in Animations

dc.contributor.authorHuang, Akanksha Z.en_US
dc.contributor.authorPrabhakaran, B.en_US
dc.contributor.authorRuiz, C. R.en_US
dc.contributor.authorJr.,en_US
dc.contributor.editorJ.A.Jorge and N.M.Correia and H.Jones and M.B.Kamegaien_US
dc.date.accessioned2014-01-26T16:12:33Z
dc.date.available2014-01-26T16:12:33Z
dc.date.issued2001en_US
dc.description.abstractComputer animated 3D models have been increasingly used in multimedia presentations because they can be viewed and manipulated directly in 3D. In this paper, we propose a database approach for this problem. Our main objective is to help authors create multimedia pre- sentations by reusing existing animations. In our approach, animations are stored in databases. We define a set of metadata that describe the animations. Authors can search on these databases by issuing queries. A set of motion editing operations are defined and used to manipulate the query results to create new ones according to the requirements of the presentations.We have developed an animation toolkit implementing the approach and the results are promising.en_US
dc.description.seriesinformationEurographics Multimedia Workshopen_US
dc.identifier.isbn3-211-83769-8en_US
dc.identifier.issn1812-7118en_US
dc.identifier.urihttps://doi.org/10.2312/EGMM/egmm01/021-032en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReusing Motions and Models in Animationsen_US
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