Character-Object Interaction Retrieval Using the Interaction Bisector Surface

dc.contributor.authorZhao, Xien_US
dc.contributor.authorChoi, Myung Geolen_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:25:53Z
dc.date.available2017-04-22T16:25:53Z
dc.date.issued2017
dc.description.abstractIn this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object as a feature of the interaction. We define a multi-resolution representation of the body structure, and compute a correspondence matrix hierarchy that describes which parts of the character's skeleton take part in the composition of the IBS and how much they contribute to the interaction. Key-frames of the interactions are extracted based on the evolution of the IBS and used to align the query interaction with the interaction in the database. Through the experimental results, we show that our approach outperforms existing techniques in motion classification and retrieval, which implies that the contextual information plays a significant role for scene and interaction description. Our method also shows better performance than other techniques that use features based on the spatial relations between the body parts, or the body parts and the object. Our method can be applied for character motion synthesis and robot motion planning.en_US
dc.description.number2
dc.description.sectionheadersMorphing and Interaction
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.13112
dc.identifier.issn1467-8659
dc.identifier.pages119-129
dc.identifier.urihttps://doi.org/10.1111/cgf.13112
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13112
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleCharacter-Object Interaction Retrieval Using the Interaction Bisector Surfaceen_US
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