Efficient Rendering of Local Subsurface Scattering

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Date
2005
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Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
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@article{
10.1111:j.1467-8659.2005.00827.x
, journal = {Computer Graphics Forum}, title = {{
Efficient Rendering of Local Subsurface Scattering
}}, author = {
Mertens, Tom
and
Kautz, Jan
and
Bekaert, Philippe
and
Van Reeth, Frank
and
Seidel, Hans-Peter
}, year = {
2005
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2005.00827.x
} }
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