Procedural Texture Preview
dc.contributor.author | Lasram, Anass | en_US |
dc.contributor.author | Lefebvre, Sylvain | en_US |
dc.contributor.author | Damez, Cyrille | en_US |
dc.contributor.editor | P. Cignoni and T. Ertl | en_US |
dc.date.accessioned | 2015-02-28T06:53:27Z | |
dc.date.available | 2015-02-28T06:53:27Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | Procedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 31 | |
dc.identifier.doi | 10.1111/j.1467-8659.2012.03020.x | |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2012.03020.x | en_US |
dc.publisher | The Eurographics Association and John Wiley and Sons Ltd. | en_US |
dc.title | Procedural Texture Preview | en_US |