Particle-based Viscoelastic Fluid Simulation

dc.contributor.authorClavet, Simonen_US
dc.contributor.authorBeaudoin, Philippeen_US
dc.contributor.authorPoulin, Pierreen_US
dc.contributor.editorD. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsosen_US
dc.date.accessioned2014-01-29T07:12:30Z
dc.date.available2014-01-29T07:12:30Z
dc.date.issued2005en_US
dc.description.abstractWe present a new particle-based method for viscoelastic fluid simulation.We achieve realistic small-scale behavior of substances such as paint or mud as they splash on moving objects. Incompressibility and particle anti-clustering are enforced with a double density relaxation procedure which updates particle positions according to two opposing pressure terms. From this process surface tension effects emerge, enabling drop and filament formation. Elastic and non-linear plastic effects are obtained by adding springs with varying rest length between particles. We also extend the technique to handle interaction between fluid and dynamic objects. Various simulation scenarios are presented including rain drops, fountains, clay manipulation, and floating objects. The method is robust and stable, and can animate splashing behavior at interactive framerates.en_US
dc.description.seriesinformationSymposium on Computer Animationen_US
dc.identifier.isbn1-59593-198-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA05/219-228en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Physically Based Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation and Virtual Realityen_US
dc.titleParticle-based Viscoelastic Fluid Simulationen_US
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