Replicating perishable artefacts. A project for analysis and exhibition of Early Medieval objects from the Byzantine village at Scorpo (Supersano, Italy)

dc.contributor.authorBandiera, Adrianaen_US
dc.contributor.authorArthur, Paulen_US
dc.contributor.authorImperiale, Marco Leoen_US
dc.contributor.authorMaffezzoli, Alfonsoen_US
dc.contributor.authorFrigione, Mariaenricaen_US
dc.contributor.authorMontagna, Francescoen_US
dc.contributor.authorSignore, Grazia Mariaen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-04-27T14:51:39Z
dc.date.available2015-04-27T14:51:39Z
dc.date.issued2013en_US
dc.description.abstractArtefacts found in an archaeological excavation are sometimes made of perishable or fragile material like wood, iron, or leather. These present obvious conservation problems. This is the case of various artefacts from the Byzantine village of Scorpo (Supersano, southern Italy) that has been the object of excavations by archaeologists from the University of Salento (Italy) since 1999. In 2007 a number of wooden objects were discovered in a well, while in 2012 a hoard of ferrous objects was found near a drystone wall that perhaps enclosed the settlement. Given the highly fragile and perishable nature of the objects, the questions arise as to how to study these artefacts, preserve them for the future and display them to the public. In this paper we will illustrate the methodology developed at the University of Salento to give an answer to all these questions and we will describe the entire process ranging from the discovery of the artefacts, to their 3D digital acquisition and modeling, the eventual digital restoration, the realization of one or more physical copies using a rapid prototyping apparatus (RP), to their display in a museum. Digital models of artefacts and ancient contexts are increasingly used in museums in order to improve communication, also for the disabled. Furthermore, the resin replica of an object, created from its digital 3D model, can also be useful for its preservation and fruition, especially if it is fragile or in poor condition.en_US
dc.description.sectionheadersTrack 1, Full Papersen_US
dc.description.seriesinformationDigital Heritage International Congressen_US
dc.identifier.doi10.1109/DigitalHeritage.2013.6743726en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2013.6743726en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1109/DigitalHeritage
dc.publisherThe Eurographics Associationen_US
dc.subject{Biological system modelingen_US
dc.subjectComputational modelingen_US
dc.subjectEducational institutionsen_US
dc.subjectResinsen_US
dc.subjectSolid modelingen_US
dc.subjectThreeen_US
dc.subjectdimensional displaysen_US
dc.subject3D imagingen_US
dc.subject3D modellingen_US
dc.subjectByzantine archaeologyen_US
dc.subjectmuseum fruitionen_US
dc.subjectrapid prototyping}en_US
dc.titleReplicating perishable artefacts. A project for analysis and exhibition of Early Medieval objects from the Byzantine village at Scorpo (Supersano, Italy)en_US
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