A shadow algorithm for CSG

dc.contributor.authorJansen, Frederik W.en_US
dc.contributor.authorvan der Zalm, Arno N. T.en_US
dc.date.accessioned2015-10-05T07:56:30Z
dc.date.available2015-10-05T07:56:30Z
dc.date.issued1990en_US
dc.description.abstractAn algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid, the algorithm calculates a tree of shadow volumes to model the shadows generated by the shadow-generating parts of the boundary of the primitive. The shadow of the complete CSG object is the union of these shadow trees. An implementation of the algorithm is described for a scan-line display algorithm for CSG objects with polygonal primitives.en_US
dc.description.seriesinformationEG 1990-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19901004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19901004en_US
dc.publisherEurographics Associationen_US
dc.titleA shadow algorithm for CSGen_US
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