Automatic Generation of Constructable Brick Sculptures
dc.contributor.author | Testuz, Romain | en_US |
dc.contributor.author | Schwartzburg, Yuliy | en_US |
dc.contributor.author | Pauly, Mark | en_US |
dc.contributor.editor | M.- A. Otaduy and O. Sorkine | en_US |
dc.date.accessioned | 2014-01-26T14:58:30Z | |
dc.date.available | 2014-01-26T14:58:30Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, and then analyzes and repairs structural problems, finally outputting a set of building instructions. We also present extensions such as producing hollow models, fulfilling limits on the number of bricks of each size, and including colors. Results (both real and virtual) and timings show significant improvements over previous work. | en_US |
dc.description.seriesinformation | Eurographics 2013 - Short Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/conf/EG2013/short/081-084 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.title | Automatic Generation of Constructable Brick Sculptures | en_US |