Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments

dc.contributor.authorAbernathy, Michaelen_US
dc.contributor.authorShaw, Lindsay A.en_US
dc.contributor.authorLutteroth, Christofen_US
dc.contributor.authorBuckley, Judeen_US
dc.contributor.authorCorballis, Paul M.en_US
dc.contributor.authorWünsche, Burkhard C.en_US
dc.contributor.editorRobert W. Lindeman and Gerd Bruder and Daisuke Iwaien_US
dc.date.accessioned2017-11-21T15:42:55Z
dc.date.available2017-11-21T15:42:55Z
dc.date.issued2017
dc.description.abstractVirtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects of immersion in exergames, from the technologies used, to gameplay elements, to sensory stimulation. This study examines the level of immersion and distraction caused by various visual environments, including urban, rural, and desert landscapes, and the effects on users' performance, enjoyment, and motivation. The environments were found to have little effect on the user. It appears that the core gameplay elements have a far greater effect, being essential for the immersion a user experiences.en_US
dc.description.sectionheadersGaming
dc.description.seriesinformationICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20171348
dc.identifier.isbn978-3-03868-038-3
dc.identifier.issn1727-530X
dc.identifier.pages117-124
dc.identifier.urihttps://doi.org/10.2312/egve.20171348
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171348
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectComputer games
dc.subjectHealth informatics
dc.titleEnjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environmentsen_US
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