Real‐Time Deformation with Coupled Cages and Skeletons

dc.contributor.authorCorda, F.en_US
dc.contributor.authorThiery, J. M.en_US
dc.contributor.authorLivesu, M.en_US
dc.contributor.authorPuppo, E.en_US
dc.contributor.authorBoubekeur, T.en_US
dc.contributor.authorScateni, R.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-10-06T16:53:57Z
dc.date.available2020-10-06T16:53:57Z
dc.date.issued2020
dc.description.abstractSkeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high‐end modelling packages do not allow for seamless integration of such control structures, thus inducing a considerable burden on the user to maintain them synchronized. In this paper, we propose a framework that seamlessly combines rigging skeletons and deformation cages, granting artists with a real‐time deformation system that operates using any smooth combination of the two approaches. By coupling the deformation spaces of cages and skeletons, we access a much larger space, containing poses that are impossible to obtain by acting solely on a skeleton or a cage. Our method is oblivious to the specific techniques used to perform skinning and cage‐based deformation, securing it compatible with pre‐existing tools. We demonstrate the usefulness of our hybrid approach on a variety of examples.en_US
dc.description.number6
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.13900
dc.identifier.issn1467-8659
dc.identifier.pages19-32
dc.identifier.urihttps://doi.org/10.1111/cgf.13900
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13900
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectanimation
dc.subjectmodelling
dc.subjectdeformations
dc.subject• Computing methodologies → Shape modelling
dc.titleReal‐Time Deformation with Coupled Cages and Skeletonsen_US
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