Interactive Multiresolution Editing of Arbitrary Meshes

dc.contributor.authorLee, Seungyongen_US
dc.date.accessioned2015-02-16T06:54:59Z
dc.date.available2015-02-16T06:54:59Z
dc.date.issued1999en_US
dc.description.abstractThis paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the user-specified editing information over the 2D rectangle. The result of the interpolation is mapped back to the editing area and then used to update the mesh. We adopt harmonic maps for the embedding and multilevel B-splines for the interpolation. The proposed mesh editing technique can handle an arbitrary mesh without any preprocessing such as remeshing. It runs fast enough to support interactive editing and produces intuitive editing results.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.identifier.doi10.1111/1467-8659.00329en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages73-82en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00329en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleInteractive Multiresolution Editing of Arbitrary Meshesen_US
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