Survey of Real-Time Rendering Techniques for Crowds

dc.contributor.authorRyder, G.en_US
dc.contributor.authorDay, A. M.en_US
dc.date.accessioned2015-02-19T14:18:52Z
dc.date.available2015-02-19T14:18:52Z
dc.date.issued2005en_US
dc.description.abstractReal-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is possible. This paper aims to give an overview of the techniques designed to alter the complexity of the model s geometry (level of detail), or replace it with a flat image (visual impostor) and to improve the lighting model (lighting and shadows). Recent years have shown a boom in the power and availability of consumer-level programmable graphics processors, thus techniques that make use of these features are coming to the forefront.en_US
dc.description.documenttypestar
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00844.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages203-215en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2005.00844.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleSurvey of Real-Time Rendering Techniques for Crowdsen_US
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