DenseSense: Interactive Crowd Simulation using Density-Dependent Filters
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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel algorithm to model density-dependent behaviors in crowd simulation. Our approach aims to generate pedestrian trajectories that correspond to the speed/density relationships that are typically expressed using the Fundamental Diagram. The algorithm's formulation can be easily combined with well-known multi-agent simulation techniques that use social forces or reciprocal velocity obstacles for local navigation. Our approach results in better utilization of free space by the pedestrians and has a small computational overhead. We are able to generate human-like dense crowd behaviors in large indoor and outdoor environments; we validate our results by comparing them with captured crowd trajectories.
Description
@inproceedings{:10.2312/sca.20141127https::/diglib.eg.org/handle/10.2312/sca.20141127.097-102,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Vladlen Koltun and Eftychios Sifakis},
title = {{DenseSense: Interactive Crowd Simulation using Density-Dependent Filters}},
author = {Best, Andrew and Narang, Sahil and Curtis, Sean and Manocha, Dinesh},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-905674-61-3},
DOI = {/10.2312/sca.20141127https://diglib.eg.org/handle/10.2312/sca.20141127.097-102}
}