Stereo‐Consistent Contours in Object Space
dc.contributor.author | Bukenberger, Dennis R. | en_US |
dc.contributor.author | Schwarz, Katharina | en_US |
dc.contributor.author | Lensch, Hendrik P. A. | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2018-04-05T12:48:41Z | |
dc.date.available | 2018-04-05T12:48:41Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Notebook scribbles, art or technical illustrations—line drawings are a simplistic method to visually communicate information. Automated line drawings often originate from virtual 3D models, but one cannot trivially experience their three‐dimensionality. This paper introduces a novel concept to produce stereo‐consistent line drawings of virtual 3D objects. Some contour lines do not only depend on an objects geometry, but also on the position of the observer. To accomplish consistency between multiple view positions, our approach exploits geometrical characteristics of 3D surfaces in object space. Established techniques for stereo‐consistent line drawings operate on rendered pixel images. In contrast, our pipeline operates in object space using vector geometry, which yields many advantages: The position of the final viewpoint(s) is flexible within a certain window even after the contour generation, e.g. a stereoscopic image pair is only one possible application. Such windows can be concatenated to simulate contours observed from an arbitrary camera path. Various types of popular contour generators can be handled equivalently, occlusions are natively supported and stylization based on geometry characteristics is also easily possible.Notebook scribbles, art or technical illustrations—line drawings are a simplistic method to visually communicate information. Automated line drawings often originate from virtual 3D models, but one cannot trivially experience their three‐dimensionality. This paper introduces a novel concept to produce stereo‐consistent line drawings of virtual 3D objects. Some contour lines do not only depend on an objects geometry, but also on the position of the observer. To accomplish consistency between multiple view positions, our approach exploits geometrical characteristics of 3D surfaces in object space. Established techniques for stereo‐consistent line drawings operate on rendered pixel images. In contrast, our pipeline operates in object space using vector geometry, which yields many advantages: The position of the final viewpoint(s) is flexible within a certain window even after the contour generation, e.g. a stereoscopic image pair is only one possible application. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13291 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 301-312 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13291 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13291 | |
dc.publisher | © 2018 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | non‐photorealistic rendering | |
dc.subject | rendering | |
dc.subject | view independent and 3D video | |
dc.subject | image and video processing | |
dc.subject | point‐based graphics | |
dc.subject | rendering | |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation–Line and curve generation I.3.3 [Computer Graphics]: Picture/Image Generation–Viewing algorithms I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism–Visible line/surface algorithms | |
dc.title | Stereo‐Consistent Contours in Object Space | en_US |