Low Viscosity Flow Simulations for Animation

dc.contributor.authorMolemaker, Jeroenen_US
dc.contributor.authorCohen, Jonathan M.en_US
dc.contributor.authorPatel, Sanjiten_US
dc.contributor.authorNoh, Jonyongen_US
dc.contributor.editorMarkus Gross and Doug Jamesen_US
dc.date.accessioned2014-01-29T07:36:56Z
dc.date.available2014-01-29T07:36:56Z
dc.date.issued2008en_US
dc.description.abstractWe present a combination of techniques to simulate turbulent fluid flows in 3D. Flow in a complex domain is modeled using a regular rectilinear grid with a finite-difference solution to the incompressible Navier-Stokes equations. We propose the use of the QUICK advection algorithm over a globally high resolution grid. To calculate pressure over the grid, we introduce the Iterated Orthogonal Projection (IOP) framework. In IOP a series of orthogonal projections ensures that multiple conditions such as non-divergence and boundary conditions arising through complex domains shapes or moving objects will be satisfied simultaneously to specified accuracy. This framework allows us to use a simple and highly efficient multigrid method to enforce non-divergence in combination with complex domain boundary conditions. IOP is amenable to GPU implementation, resulting in over an order of magnitude improvement over a CPU-based solver. We analyze the impact of these algorithms on the turbulent energy cascade in simulated fluid flows and the resulting visual qualityen_US
dc.description.seriesinformationEurographics/SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-3-905674-10-1en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA08/009-018en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLow Viscosity Flow Simulations for Animationen_US
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