Non-Uniform Fractional Tessellation
dc.contributor.author | Munkberg, Jacob | en_US |
dc.contributor.author | Hasselgren, Jon | en_US |
dc.contributor.author | Akenine-Möller, Tomas | en_US |
dc.contributor.editor | David Luebke and John Owens | en_US |
dc.date.accessioned | 2013-10-28T10:19:25Z | |
dc.date.available | 2013-10-28T10:19:25Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | We present a technique that modifies the tessellator in current graphics hardware so that the result is a more uniformly distributed tessellation in screen space. For increased flexibility, vertex tessellation weights are introduced. Our results show that the tessellation quality is improved at a moderate cost. | en_US |
dc.description.seriesinformation | Graphics Hardware | en_US |
dc.identifier.isbn | 978-3-905674-09-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH08/041-045 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphic Processors I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Curve, surface, solid, and object representations | en_US |
dc.title | Non-Uniform Fractional Tessellation | en_US |
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