I/O-Conscious Volume Rendering

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Most existing volume rendering algorithms assume that data sets are memory-resident and thus ignore the performance overhead of disk I/O. While this assumption may be true for high-performance graphics machines, it does not hold for most desktop personal workstations. To minimize the end-to-end volume rendering time, this work re-examines implementation strategies of the ray casting algorithm, taking into account both computation and I/O overheads. Specifically, we developed a data-driven execution model for ray casting that achieves the maximum overlap between rendering computation and disk I/O. Together with other performance optimizations, on a 300-MHz Pentium-II machine, without directional shading, our implementation is able to render a 128x128 greyscale image from a 128x128x128 data set with an average end-to-end delay of 1 second, which is very close to the memory-resident rendering time. With a little modification, this work can also be extended to do out-of-core visualization as well.
Description

        
@inproceedings{
:10.2312/VisSym/VisSym01/263-272
, booktitle = {
Eurographics / IEEE VGTC Symposium on Visualization
}, editor = {
David S. Ebert and Jean M. Favre and Ronald Peikert
}, title = {{
I/O-Conscious Volume Rendering
}}, author = {
Yang, Chuan-Kai
and
Chiueh, Tzi-cker
}, year = {
2001
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5296
}, ISBN = {
3-211-83674-8
}, DOI = {
/10.2312/VisSym/VisSym01/263-272
} }
Citation