Directable Animation of Elastic Objects
dc.contributor.author | Kondo, Ryo | en_US |
dc.contributor.author | Kanai, Takashi | en_US |
dc.contributor.author | Anjyo, Ken-ichi | en_US |
dc.contributor.editor | D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos | en_US |
dc.date.accessioned | 2014-01-29T07:12:26Z | |
dc.date.available | 2014-01-29T07:12:26Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | There is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based realism. We propose a novel framework to create directable animation of elastically deformable objects. The directable animation is created with animator-specified keyframes and the motion trajectory of the deformable object, while maintaining a plausible realism. Our framework mainly consists of two complementary approaches. The first is a method to control the time-varying geometry of an elastic object, using a loose key-framing technique. In our keyframing, we introduce an FEM-based elastic deformation algorithm that allows us to rearrange the elastic object motion, guided by the shape or pose specified at each keyframe. The second is a motion compensation technique, which allows us to rearrange the physical behavior of elastically deformable objects under a user-specified trajectory. The animation examples demonstrate that our framework provides plausibly realistic deformation animations with greater controllability and usability than existing approaches. | en_US |
dc.description.seriesinformation | Symposium on Computer Animation | en_US |
dc.identifier.isbn | 1-59593-198-8 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | https://doi.org/10.2312/SCA/SCA05/127-134 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | Directable Animation of Elastic Objects | en_US |