MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics

Abstract
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow crossstylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk Maya and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community.
Description

        
@inproceedings{
10.1145:3229147.3229162
, booktitle = {
Expressive: Computational Aesthetics, Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Rendering
}, editor = {
Aydın, Tunç and Sýkora, Daniel
}, title = {{
MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
}}, author = {
Montesdeoca, Santiago E.
and
Seah, Hock Soon
and
Semmo, Amir
and
Bénard, Pierre
and
Vergne, Romain
and
Thollot, Joëlle
and
Benvenuti, Davide
}, year = {
2018
}, publisher = {
ACM
}, ISSN = {
2079-8679
}, ISBN = {
978-1-4503-5892-7
}, DOI = {
10.1145/3229147.3229162
} }
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