Comprehensive Halftoning of 3D Scenes

dc.contributor.authorVeryovka, O.en_US
dc.contributor.authorBuchanan, J.en_US
dc.date.accessioned2015-02-16T06:55:33Z
dc.date.available2015-02-16T06:55:33Z
dc.date.issued1999en_US
dc.description.abstractThe display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and often introduce artificial texture that obscures fine details. The objective of this research is to adapt a halftoning technique to 3D scene information and thus to enhance the display of computer generated 3D scenes. Our approach is based on the control of halftoning texture by the combination of ordered dithering and error diffusion techniques. We extend our previous work and enable a user to specify the shape, scale, direction, and contrast of the halftoning texture using an external buffer. We control texture shape by constructing a dither matrix from an arbitrary image or a procedural texture. Texture direction and scale are adapted to the external information by the mapping function. Texture contrast and the accuracy of tone reproduction are varied across the image using the error diffusion process. We halftone images of 3D scenes by using the geometry, position, and illumination information to control the halftoning texture. Thus, the texture provides visual cues and can be used to enhance the viewer's comprehension of the display.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.identifier.doi10.1111/1467-8659.00323en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages13-22en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00323en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleComprehensive Halftoning of 3D Scenesen_US
Files
Collections