Interaction Between Real and Virtual Humans: Playing Checkers
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Date
2000
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
For some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achieve a realistic- looking interaction in real-time. We do not use cumbersome devices such as a magnetic motion capture system. Instead, we rely on purely image- based techniques to address the registration issue, when the camera or the objects move, and to drive the virtual human's behavior.
Description
@inproceedings{:10.2312/EGVE/EGVE00/023-032,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {J. D. Mulder and R. van Liere},
title = {{Interaction Between Real and Virtual Humans: Playing Checkers}},
author = {Torre, Rémy and Fua, Pascal and Balcisoy, Selim and Ponder, Michal and Thalmann, Daniel},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3-211-83516-4},
DOI = {/10.2312/EGVE/EGVE00/023-032}
}