Transfer Textures for Fast Precomputed Radiance Transfer

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Precomputed Radiance Transfer (PRT) can achieve high-quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector or a k×k- matrix of Spherical Harmonic (SH) coefficients at specific points for a scene depending on whether the material is diffuse or glossy respectively. Most prior art precomputes values at vertices of the mesh and interpolates color for interior points. They require finer mesh tessellations for high-quality renders. In this work, we introduce transfer textures for decoupling mesh resolution from transfer storage and sampling specifically benefiting the glossy renders. Dense sampling of the transfer is possible on the fragment shader while rendering with the use of transfer textures for both diffuse as well as glossy materials, even with a low tessellation. This simultaneously provides high render quality and frame rates.
Description

CCS Concepts: Computing methodologies --> Rasterization; Ray tracing; Visibility

        
@inproceedings{
10.2312:egp.20221012
, booktitle = {
Eurographics 2022 - Posters
}, editor = {
Sauvage, Basile
and
Hasic-Telalovic, Jasminka
}, title = {{
Transfer Textures for Fast Precomputed Radiance Transfer
}}, author = {
Dhawal, Sirikonda
and
Kt, Aakash
and
Narayanan, P. J.
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-171-7
}, DOI = {
10.2312/egp.20221012
} }
Citation