Fast Insertion-Based Optimization of Bounding Volume Hierarchies

dc.contributor.authorBittner, Jiříen_US
dc.contributor.authorHapala, Michalen_US
dc.contributor.authorHavran, Vlastimilen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T15:16:46Z
dc.date.available2015-02-28T15:16:46Z
dc.date.issued2013en_US
dc.description.abstractWe present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. In each step, the algorithm updates a fraction of the hierarchy nodes to minimize the overall hierarchy cost. The updates are realized by simple operations on the tree nodes: removal, search and insertion. Our method can quickly reduce the cost of the hierarchy constructed by the traditional techniques, such as the surface area heuristic. We evaluate the properties of the proposed method on fourteen test scenes of different complexity including individual objects and architectural scenes. The results show that our method can improve a BVH initially constructed with the surface area heuristic by up to 27% and a BVH constructed with the spatial median split by up to 88%.We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. In each step the algorithm updates a fraction of the hierarchy nodes in order to minimize the overall hierarchy cost. The updates are realized by simple operations on the tree nodes: removal, search, and insertion. Our method can quickly reduce the cost of the hierarchy constructed by the traditional techniques such as the surface area heuristic. We evaluate the properties of the proposed method on fourteen test scenes of different complexity including individual objects and architectural scenes. The results show that our method can improve a BVH initially constructed with the surface area heuristic by up to 27% and a BVH constructed with the spatial median split by up to 88%.en_US
dc.description.number1
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume32
dc.identifier.doi10.1111/cgf.12000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12000en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.7[Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRay Tracingen_US
dc.subjectBVHen_US
dc.subjectsurface area heuristicsen_US
dc.subjectray tracingen_US
dc.titleFast Insertion-Based Optimization of Bounding Volume Hierarchiesen_US
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