Collision Detection and Tissue Modeling in a VR-Simulator for Eye Surgery
dc.contributor.author | Wagner, Clemens | en_US |
dc.contributor.author | Schill, Markus A. | en_US |
dc.contributor.author | Männer, Reinhard | en_US |
dc.contributor.editor | S. Mueller and W. Stuerzlinger | en_US |
dc.date.accessioned | 2014-01-27T10:15:23Z | |
dc.date.available | 2014-01-27T10:15:23Z | |
dc.date.issued | 2002 | en_US |
dc.description.abstract | This paper gives a survey of techniques for tissue interaction and discusses their application in the context of the intra-ocular training system EyeSi. As key interaction techniques collision detection and soft tissue modeling are identified. For collision detection in EyeSi, an enhanced image-based approach for collisions between deformable surfaces and rigid objects is presented. By exploiting the computing power of graphics processing units, it achieves higher performance than existing geometry-based approaches. Deformation vectors are computed and used for the biomechanical model. A mass-spring approach is shown to be powerful enough to bridge the gap between low computational demands and a convincing tissue behavior. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |
dc.identifier.isbn | 1-58113-535-1 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/EGVE02/027-036 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Collision Detection and Tissue Modeling in a VR-Simulator for Eye Surgery | en_US |
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