ID-Based Rendering of Silhouettes on GPU
dc.contributor.author | Diktas, Engin Deniz | en_US |
dc.contributor.author | Sahiner, Ali Vahit | en_US |
dc.contributor.editor | John Collomosse and Ian Grimstead | en_US |
dc.date.accessioned | 2014-01-31T20:11:51Z | |
dc.date.available | 2014-01-31T20:11:51Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | When rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is changed. In this paper we propose a pure image-based GPU-method where IDs of triangles are rendered to a texture and silhouettes are extracted based on the information stored in that texture. With this method the geometry does not need to be preprocessed or reprocessed when the view-point or the geometry is changed. Another important advantage of the proposed method over any Z-buffer based method is that it does not require any threshold value to compare against the difference between depth-values of the neighboring pixels which is difficult to adjust in perspective projection. | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |
dc.identifier.isbn | 978-3-905673-75-3 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/017-024 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.3]: Line and Curve Generation | en_US |
dc.title | ID-Based Rendering of Silhouettes on GPU | en_US |
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