Style Invariant Locomotion Classification for Character Control
dc.contributor.author | Boehs, G.E. | en_US |
dc.contributor.author | Vieira, M.L.H. | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2019-03-17T09:57:02Z | |
dc.date.available | 2019-03-17T09:57:02Z | |
dc.date.issued | 2019 | |
dc.description.abstract | We present a real‐time system for character control that relies on the classification of locomotive actions in skeletal motion capture data. Our method is both progress dependent and style invariant. Two deep neural networks are used to correlate body shape and implicit dynamics to locomotive types and their respective progress. In comparison to related work, our approach does not require a setup step and enables the user to act in a natural, unconstrained manner. Also, our method displays better performance than the related work in scenarios where the actor performs sharp changes in direction and highly stylized motions while maintaining at least as good performance in other scenarios. Our motivation is to enable character control of non‐bipedal characters in virtual production and live immersive experiences, where mannerisms in the actor's performance may be an issue for previous methods.We present a real‐time system for character control that relies on the classification of locomotive actions in skeletal motion capture data. Our method is both progress dependent and style invariant. Two deep neural networks are used to correlate body shape and implicit dynamics to locomotive types and their respective progress. In comparison to related work, our approach does not require a setup step and enables the user to act in a natural, unconstrained manner. Also, our method displays better performance than the related work in scenarios where the actor performs sharp changes in direction and highly stylized motions while maintaining at least as good performance in other scenarios. Our motivation is to enable character control of non‐bipedal characters in virtual production and live immersive experiences, where mannerisms in the actor's performance may be an issue for previous methods. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 38 | |
dc.identifier.doi | 10.1111/cgf.13590 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 537-548 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13590 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13590 | |
dc.publisher | © 2019 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | motion capture | |
dc.subject | animation | |
dc.subject | motion control | |
dc.subject | • Computing methodologies → Computer vision ‐ Motion capture; Animation ‐ Motion capture | |
dc.title | Style Invariant Locomotion Classification for Character Control | en_US |