Dynamic Adjustment of Interactive Objects in Virtual Environments for Upper Limb Rehabilitation: A Patient-Centred Solution

dc.contributor.authorHerrera, Vanesaen_US
dc.contributor.authorAlbusac, Javieren_US
dc.contributor.authorSchez-Sobrino, Santiagoen_US
dc.contributor.authorReyes-Guzmán, Anaen_US
dc.contributor.authorGlez-Morcillo, Carlosen_US
dc.contributor.editorMarco, Julioen_US
dc.contributor.editorPatow, Gustavoen_US
dc.date.accessioned2024-06-03T14:51:35Z
dc.date.available2024-06-03T14:51:35Z
dc.date.issued2024
dc.description.abstractVirtual reality (VR) is a promising technology that offers physical and emotional benefits for traditional rehabilitation. However, interaction with the virtual environment can be an obstacle for patients with reduced mobility, and even more so in the case of VR-based rehabilitation, where the movements required in traditional rehabilitation have to be simulated. This difficulty highlights the need to adapt the virtual environment to the capabilities of each patient. In this study, we present a novel system designed to automatically adjust the positioning of objects within the VR environment. The system, based on data from a previous calibration, is aimed at upper limb rehabilitation, especially in patients with cervical spinal cord injury (cSCI). It incorporates algorithms capable of detecting and relocating virtual objects used in various rehabilitation exercises, ensuring better localisation within the virtual space. The main objective of this system is to improve the effectiveness of rehabilitation treatment, while facilitating adaptation to individual patient needs and exercise characteristics. Preliminary results from a pilot test with healthy subjects are promising and support the efficacy of this system, laying a solid foundation for its implementation in patients with cSCI.en_US
dc.description.sectionheadersPapers
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.identifier.doi10.2312/ceig.20241142
dc.identifier.isbn978-3-03868-261-5
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/ceig.20241142
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/ceig20241142
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Accessibility systems and tools; User centered design; Applied computing → Health care information systems
dc.subjectCCS Concepts
dc.subjectHuman centered computing → Virtual reality
dc.subjectAccessibility systems and tools
dc.subjectUser centered design
dc.subjectApplied computing → Health care information systems
dc.titleDynamic Adjustment of Interactive Objects in Virtual Environments for Upper Limb Rehabilitation: A Patient-Centred Solutionen_US
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