Building and Animating User-Specific Volumetric Face Rigs

dc.contributor.authorIchim, Alexandru-Eugenen_US
dc.contributor.authorKavan, Ladislaven_US
dc.contributor.authorNimier-David, Merlinen_US
dc.contributor.authorPauly, Marken_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:01Z
dc.date.available2016-07-10T12:52:01Z
dc.date.issued2016
dc.description.abstractCurrently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as dynamics, collision resolution, or incompressibility of the flesh. Physics-based methods can deliver these effects automatically, but modeling of muscles, bones, and other anatomical features of the face is difficult, and direct control over the resulting shape is lost. We propose a method that combines the benefits of blendshapes with the advantages of physics-based simulation. We acquire 3D scans of a given actor with various facial expressions and compute a set of volumetric blendshapes that are compatible with physics-based simulation, while accurately matching the input scans. Furthermore, our volumetric blendshapes are driven by the same weights as traditional blendshapes, which many users are familiar with. Our final facial rig is capable of delivering physics-based effects such as dynamics and secondary motion, collision response, and volume preservation without the burden of detailed anatomical modeling.en_US
dc.description.sectionheadersCharacters and Faces
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.identifier.doi10.2312/sca.20161228
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.pages107-117
dc.identifier.urihttps://doi.org/10.2312/sca.20161228
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161228
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleBuilding and Animating User-Specific Volumetric Face Rigsen_US
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