Pose-Space Animation and Transfer of Facial Details

Abstract
This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression wrinkles. Our hybrid animation is tailored to the specific characteristics of large- and fine-scale facial deformations: Large-scale deformations are computed with a fast linear shell model, which is intuitively and accurately controlled through a sparse set of motion-capture markers or user-defined handle points. Fine-scale facial details are incorporated using a novel pose-space deformation technique, which learns the correspondence of sparse measurements of skin strain to wrinkle formation from a small set of example poses. Our hybrid method features real-time animation of highly-detailed faces with realistic wrinkle formation, and allows both large-scale deformations and fine-scale wrinkles to be edited intuitively. Furthermore, our pose-space representation enables the transfer of facial details to novel expressions or other facial models.
Description

        
@inproceedings{
:10.2312/SCA/SCA08/057-066
, booktitle = {
Eurographics/SIGGRAPH Symposium on Computer Animation
}, editor = {
Markus Gross and Doug James
}, title = {{
Pose-Space Animation and Transfer of Facial Details
}}, author = {
Bickel, Bernd
and
Lang, Manuel
and
Botsch, Mario
and
Otaduy, Miguel A.
and
Gross, Markus
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
978-3-905674-10-1
}, DOI = {
/10.2312/SCA/SCA08/057-066
} }
Citation