EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering

dc.contributor.authorOsborne, Rändyen_US
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorLauer, Hughen_US
dc.contributor.authorMcKenzie, Neilen_US
dc.contributor.authorGibson, Sarahen_US
dc.contributor.authorHiatt, Wallyen_US
dc.contributor.authorOhkarni, TakaHideen_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneideren_US
dc.date.accessioned2014-02-06T14:57:02Z
dc.date.available2014-02-06T14:57:02Z
dc.date.issued1997en_US
dc.description.abstractEM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients on-the-fly to project 3-dimensional volume data onto 2-dimensional images with realistic lighting and shading. A modest rendering system based on EM-Cube consists of a PC1 card with four rendering chips (ASICs), four 64Mbit SDRAMs to hold the volume data, and four SRAMs to capture the rendered image. The performance target for this configuration is to render images from a 256<sup>3</sup> x 16 bit data set at 30 frames/sec. The EM-Cube architecture can be scaled to larger volume data-sets and/or higher frame rates by adding additional ASKS, SDRAMs, and SRAMs. This paper addresses three major challenges encountered developing EM-Cube into a practical product: exploiting the bandwidth inherent in the SDRAMs containing the volume data, keeping the pin-count between adjacent ASICs at a tractable level, and reducing the on-chip storage required to hold the intermediate results of rendering.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn0-89791-961-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH97/131-137en_US
dc.publisherThe Eurographics Associationen_US
dc.subject1.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracing 1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGmphics Processors B.3.2 memory Structures]en_US
dc.subjectDesign Stylesen_US
dc.subjectInterleaved Memoriesen_US
dc.titleEM-Cube: An Architecture for Low-Cost Real-Time Volume Renderingen_US
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