Occluder Simplification Using Planar Sections

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Date
2014
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Journal ISSN
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Publisher
The Eurographics Association and John Wiley and Sons Ltd.
Abstract
We present a method for extreme occluder simplification. We take a triangle soup as input, and produce a small set of polygons with closely matching occlusion properties. In contrast to methods that optimize the original geometry, our algorithm has very few requirements for the input— specifically, the input does not need to be a watertight, two‐manifold mesh. This robustness is achieved by working on a well‐behaved, discretized representation of the input instead of the original, potentially badly structured geometry. We first formulate the algorithm for individual occluders, and further introduce a hierarchy for handling large, complex scenes.We present a method for extreme occluder simplification. We take a triangle soup as input, and produce a small set of polygons with closely matching occlusion properties. In contrast to methods that optimize the original geometry, our algorithm has very few requirements for the input— specifically, the input does not need to be a watertight, two‐manifold mesh. This robustness is achieved by working on a well‐behaved, discretized representation of the input instead of the original, potentially badly structured geometry. We first formulate the algorithm for individual occluders, and further introduce a hierarchy for handling large, complex scenes.
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@article{
10.1111:cgf.12271
, journal = {Computer Graphics Forum}, title = {{
Occluder Simplification Using Planar Sections
}}, author = {
Silvennoinen, Ari
and
Saransaari, Hannu
and
Laine, Samuli
and
Lehtinen, Jaakko
}, year = {
2014
}, publisher = {
The Eurographics Association and John Wiley and Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.12271
} }
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