Interactive Rendering to View-Dependent Texture-Atlases

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments with respect to the virtual camera. Often, transparency-based visualization techniques, e.g., ghosted views, also require information of occluded fragments. These can be captured using multi-pass rendering techniques such as depthpeeling or stencil-routed A-buffers on a per-fragment basis. This paper presents an additional rendering technique that enables the derivation of image-based representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments with respect to the virtual camera. Often, transparency-based visualization techniques, e.g., ghosted views, also require information of occluded fragments. These can be captured using multi-pass rendering techniques such as depthpeeling or stencil-routed A-buffers on a per-fragment basis. This paper presents an additional rendering technique that enables the derivation of image-based representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.
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@inproceedings{
10.2312:egsh.20101053
, booktitle = {
Eurographics 2010 - Short Papers
}, editor = {
H. P. A. Lensch and S. Seipel
}, title = {{
Interactive Rendering to View-Dependent Texture-Atlases
}}, author = {
Trapp, Matthias
and
Döllner, Jürgen
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egsh.20101053
} }
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