Genuine Archaeology and Real Computer Graphics
dc.contributor.author | Brown, Duncan | en_US |
dc.contributor.editor | David Arnold and Alan Chalmers and Franco Niccolucci | en_US |
dc.date.accessioned | 2014-01-31T07:25:06Z | |
dc.date.available | 2014-01-31T07:25:06Z | |
dc.date.issued | 2003 | en_US |
dc.description.abstract | There are many places where archaeology and computer graphics meet, but perhaps it is time we identified where they really fit together. It may also be useful to follow this up with a consideration of how, since the application of computer graphics, our understanding of the practice of archaeology has benefited and how our understanding of the past has developed. | en_US |
dc.description.seriesinformation | The 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage | en_US |
dc.identifier.isbn | 3-905673-08-8 | en_US |
dc.identifier.issn | 1811-864X | en_US |
dc.identifier.uri | https://doi.org/10.2312/VAST/VAST03/011-012 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Genuine Archaeology and Real Computer Graphics | en_US |
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