4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking

dc.contributor.authorBlache, Ludovicen_US
dc.contributor.authorDesbrun, Mathieuen_US
dc.contributor.authorLoscos, Celineen_US
dc.contributor.authorLucas, Laurenten_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:25Z
dc.date.available2015-04-15T08:32:25Z
dc.date.issued2015en_US
dc.description.abstractWe present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an actor's performance into a time series of visual hulls. However, the reconstructed sequence lacks temporal coherence as each frame is generated independently, preventing easy post-production editing with off-the-shelf modeling tools. We propose an automated tracking approach to convert the raw input sequence into a single, animated mesh. An initial mesh is globally deformed via as-rigid-as-possible, detail-preserving transformations guided by a motion flow estimated from consecutive frames. Local optimization is added to better match the mesh surface to the current visual hull, leading to a robust 4D mesh reconstruction.en_US
dc.description.sectionheadersGeometryen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20151002en_US
dc.identifier.pages9-12en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20151002en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.title4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Trackingen_US
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